Volume : VIII, Issue : VI, June - 2019
GAMIFICATION AND MULTIMEDIA FOR EFFECTIVE LEARNING OF ANATOMY
Dr. Shabana Sultana, Dr. Mrudula Chandrupatla, Dr. Saju Binu Cherian
Abstract :
Gamification, which is the application of game-design principles to non-game contexts, is an instructional strategy with power to increase learning. In a comprehensive sense, multimedia is the use of more than one media element which includes online text, graphics, sound, animation and video. A fundamental feature of most Web based multimedia is interactivity, which gives user some control over the content . “Tell me and I will forget; show me and I may remember; involve me and I will understand” (Chinese proverb). The use of multimedia like online Anatomy Applications (Apps) allows medical students to learn Anatomy in more interesting and easy way. In fact, research shows that people remember only 20% of what they see, 30% of what they hear. When they see and hear it, they remember 50%, if we include some interaction; they will remember 80% of it.
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DOI : https://www.doi.org/10.36106/gjra
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GAMIFICATION AND MULTIMEDIA FOR EFFECTIVE LEARNING OF ANATOMY, Dr. Shabana Sultana, Dr. Mrudula Chandrupatla, Dr. Saju Binu Cherian GLOBAL JOURNAL FOR RESEARCH ANALYSIS : Volume-8 | Issue-6 | June-2019
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GAMIFICATION AND MULTIMEDIA FOR EFFECTIVE LEARNING OF ANATOMY, Dr. Shabana Sultana, Dr. Mrudula Chandrupatla, Dr. Saju Binu Cherian GLOBAL JOURNAL FOR RESEARCH ANALYSIS : Volume-8 | Issue-6 | June-2019