Volume : III, Issue : XII, December - 2013

“Fixing the Fox’ Tail ….!” – To Learn and Practice, ‘Question Tags’ at the Secondary Level

P. Sasikala, Dr. N. Vasuki

Abstract :

In the present study effectiveness of games in teaching and learning English Grammar Proficiency was investigated. Pre–test post–test equivalent groups design was adopted to a sample of 60 secondary school students. It is found that the experimental group shows significant difference in their English grammar Proficiency while learning through games.

Keywords :

GAMES: According to Hadfield (1999) “A game is an activity with rules   a goal and an element of fun….Games should be regarded as an integral part of the language syllabus   not as an amusing activity for Friday afternoon or for the end of the term”This definition highly evaluates the importance of games in teaching. It adds to teachers’ techniques in teaching that games serve not only as an ‘amusing activity’   but as a technique to carry out tasks to learners amusingly as well. TO PRACTICE: Teachers after their usual traditional method of teaching grammar lessons   drill students through exercises. These exercises are given on what he/she has learnt. These exercises are usually found at the back of each grammar lesson called ‘the book back exercises’. But here   it is our innovative games which are self –developed and are used for practice to gain thorough knowledge by playing in teams. This turns to be a healthy competition   binding a social relationship amongst them. SECONDARY LEVEL: Students studying from 8th to 10th fall under this category called ‘Secondary level’. The investigator has taken the 8th std students as the sample group for the study and they are under the age group 13–14.  

Article: Download PDF   DOI : 10.36106/ijar  

Cite This Article:

P.SASIKALA, Dr.N.VASUKI “Fixing the Fox’ Tail ….!” – To Learn and Practice, ‘Question Tags’ at the Secondary Level Indian Journal of Applied Research, Vol.III, Issue.XII Dec 2013


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